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export obj-a iz blendera u max.....

Offline Vjekoslav Kiralj

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evo dakle postavio sam ovo pitanje na drugom stranom forumu, pa sad da sve ne pišem ponovo,

evo quote na engleskom


Quote from: flame146;2055425
Hi all

I downloaded blender model from internet, and want to export it to max via obj, or fxb or simillar... (I'm not a blender user)

but main problem is that when I export from blender for example obj (other formats have similar issues) to import it to max ... my normals on objects are completely messed up!
I tried some scripts and plugins to unify normals and to fix the issue, but no luck...
I realized that all objects which have flipped normals are separate in max... but in blender all seems ok...

I' don't use blender, so as far as I see,.. all looks ok with the model within blender

Here is the model I downloaded

http://www.clipartillustration.com/freefiles/teslatower.zip

and here is the image that 3ds max is showing with wrong normals... (darker red are badly inverted normals, lighter red are correct ones)



Please can some of you maybe check the model in blender just to see if the normals of polygons are bad in original blender file too?

and do you know if there is maybe a better way to export file for 3ds max

Thank you verry much in advance

Vjekoslav


Hvala :)


Offline Ivan Reljić

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Evo, ja sam upravo exportao iz Blendera 2.62 (x64) u Max 2012 (x64) i radi.

Nisam nista mijenjao - u Blenderu export / obj, a u Maxu import.

Kad se importa u Max, postoji "flip normals" checkbox pa vidi da ti nije ostao ukljucen od nekog prijasnjeg importa. Btw, meni iznad tog checkboxa pise "No normals in file, using sm groups."

Max ima i mogucnost postavljanja import preseta za veci broj aplikacija. Probaj odabrati Blender i usput unutar tog preseta pogledaj da nije nesto promijenjeno, odnosno da li se po cemu razlikuje od ostalih.

Evo quick render:


Offline Miroslav Brozović

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Nisam ga mogao natjerati da otvori obj fajl kako treba. Pretpostavljam da mu je problem sa non-manifold objektima (ne znam koji je hrvatski naziv) i lik koji je modelirao nije baš pazio. Bilo je i nekoliko normala krivo okrenutih al nije rješilo problem.
Probao sam sa .stl fajlovima i to je prošlo bez problema. U blenderu nije po defaultu upaljen .stl pa ga moraš u user preferencesima uključiti. I kad importaš u max trebalo bi opciju unify normals isključiti.